Failure IS an option
Недавно наткнулся в избранном на тест, весьма близкий вариант которого я проходил еще в школьные годы - и, разумеется, мне стало интересно, как могли поменяться мои результаты с тех самых пор. Тест отличается внушительными размерами, но, при этом, достаточно незамысловатый - что вполне логично для теста, носящего заголовок "Какой вы персонаж в 3-ей редакции D&D". В качестве средства убийства времени и попытки реабилитировать подорванную за рабочую неделю способность к хоть как-то активности мозга - вполне неплохое времяпрепровождение на ближайшие полчаса. И да, как я уже сказал, мне было интересно узнать, насколько будут отличаться нынешние результаты от тех, что я получил во времена старших классов школы... Помнится, тогда я в итоге получился эльфом-колдуном мировоззрения Lawfull Evil, с альтернативой в виде Lawfull Neutral барда (что, если не ошибаюсь, представляет из себя слегка нелогичное сочетание класса и характера). Если кому-то также стало интересно убить время подобным образом, в конце имеется ссылка на страницу с тестом. А я выложу далее мой нынешний результат:
I Am A: Lawful Neutral Human Fighter/Wizard (1st/1st Level)
Ability Scores:
Strength-12
Dexterity-9
Constitution-13
Intelligence-13
Wisdom-12
Charisma-11
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Итак, согласно подведенным итогам, мне 25 лет и язанимаюсь каким-то идиотизмом - человеческий воин/маг второго уровня с ужасными статами и слегка сместившимся за годы в сторону добра lawfull-мировоззрением. С чем я себя и поздравляю... Даже не знаю, быть может на результатах сказалось то пессимистично-аморфное состояние, в котором я сейчас пребываю, или же мой критический настрой, а быть может и своеобразный характер некоторых вопросов (в самом деле - я был уверен, что тест предлагает подбирать ответы в соответствии с реальными возможностями отвечающего... но я сильно сомневаюсь, что в таком случае среди ответов на вопрос "согласились бы вы устранить лидера какой-либо страны" предлагался бы ответ "да, я уже не раз такое проделывал"). Но, так или иначе, в который раз убеждаюсь, что типичным "фэнтези-попаданцем" мне не стать.
Если кому-то любопытно - более детальное рассмотрение моих результатов
И небольшая порция нытья в качестве своеобразного P.S.
I Am A: Lawful Neutral Human Fighter/Wizard (1st/1st Level)
Ability Scores:
Strength-12
Dexterity-9
Constitution-13
Intelligence-13
Wisdom-12
Charisma-11
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Итак, согласно подведенным итогам, мне 25 лет и я
Если кому-то любопытно - более детальное рассмотрение моих результатов
И небольшая порция нытья в качестве своеобразного P.S.
ненучо, наверное, весьма близко к истине)